nu//void

A game featuring stark monochrome visuals in a strange distorted world, as well as mind-bending obstacles and punishing platforming elements. Flick between the worlds of light and dark to discover the way to your escape. Avoid the phantom. Pronounced "nullvoid".
Jam year: 
2018
Diversifiers: 
ACCESSIBILITY - I can see clearly now
CODE - Happy Birthday GGJ -
DESIGN - Created by Warren Robinett
DESIGN - Night and Day
Platforms: 
MS Windows
Technology Notes: 
Game is built using the Windows 64-bit build of the GZDoom engine. https://zdoom.org/index Source code is here: https://github.com/coelckers/gzdoom
Installation Instructions: 

"nu//void" uses the GZDoom engine, a build of which is provided in the Executable's ZIP.

!!! The provided build of GZDoom runs under Windows 64-bit OSes only. !!!

To compile a version of GZDoom for any other platform, look here:

To install and execute GZDoom, look here:
https://zdoom.org/wiki/Installation_and_execution_of_ZDoom

Credits: 

The game:

James Paddock

  • Programmer
  • Level Design
  • Music Composer
  • Artist

Ben Paddock

  • Lead Artist
  • Concept Designer
  • Audio Editor

Engine and editing tools:

Marisa Heit & Christoph Oelckers, et al.

CodeImp, MaxEd, ZZYZX/jewalky

sirjuddington

1,001 Sound Effects

  • Sound Effects
Game Stills: 
Source files: 
Executable: