Net Between Worlds

The game is about net neutrality. The players go around a 3D space and collect coins, which they in turn use to play a 2D platforming game. The amount of coins the player puts in determines the movement speed of their character and the duration for which they can play. Hence representing the monetization of the internet without net neutrality.
Jam year: 
DESIGN - Created by Warren Robinett
META - Inception
MS Windows
Tools and Technologies: 
Unity (any product)

Thank you to all the following who contributed assets in some way to our game.

Game must be played on minimum 1280 resolution.

Standard Unity Assets Package - Unity provided via Asset Store
Unity-chan Asset Package - Free via Unity Asset Store
Free Platform Game Assets - Free via Unity Asset Store

All other art assets were created myself in Microsoft Paint. My most proficient art tool (Tyler).

Audio: All sounds gathered from FreeSound.Org with uploaders approval. The only other source was "Bit Quest" by Kevin which has been given proper citation below.
Special thanks to VST for the free use of "8.5 PM" for the background music to our 3D portion of the game.

Bit Quest" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

Special thanks to Nintendo for their Animal Crossing music used in the 3D World. This is a nonprofit project, and we have no intention of income. Should the case arise,
all copyrighted assets will be removed and replaced before any funds are collected.

We put a lot of work into this about an important cause. This of course was our Global Game Jam 2018 project based on the theme of transmission. We hope everyone can have a 
bit of fun and think about the importance of this issue as well. Thank you to everyone who plays our game, and thank you tenfold for those who spread our game.

Yours truly,
Heckler Nation
(Tyler Arnhold and Xuan Chen - DePaul University)

Game Stills: