Mirrorz VR

A game of reflection! Bounce your signal to the goal in VR! Gameplay: Strategically position yourself to redirect the signal's path with your handheld deflector, then teleport to the ahead to the next junction to redirect the pulse again. Repeat until the signal hits the receiver at the end of the level! If the signal hits anything other than your deflector or the end target, you will teleport back to the start of the level to try again. *Mirrorz VR is a one controller game. Start the game with only one controller activated. *Use your Touch-Pad to teleport and stay ahead of the signal. *Be aware of your chaperone boundaries to avoid injury; the game is very immersive.
Jam year: 
Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
The game was coded in C# in Unity 2017.3, targeted for the Vive platform. Environment geometry was modeled in 3DS Max, with gameplay objects modeled in Blender, and materials for both generated via the Substance software suite. Audio was created with on-site sampling and synth.
Installation Instructions: 

1. Have Vive

2. Stow expectations

3. Run executable


Elliott Mitchell - Programming

Iain Barrett-Byrnes - Object Art/Shaders

Andrew Goebel - Level Design

Tim Adan - Audio Design

Creath Carter - Environment


Game Stills: 
Source files: