A touchscreen adventure-stealth game where you play a hero that must free hostages via the vital call for help.
"A group of civilians have been kidnapped by a group of shady figures and are being held in an isolated warehouse, far from help. One man, Peter, managed to slip away, his captors now looking for him. One of the hostages managed to hide her cellphone, but it's out of reach of both signal and Peter. To free them all, our hero will need to align satellite dishes scattered in the warehouse, so that the signal that the kidnappers are using to communicate with their boss reaches the place where the others are held, all without being spotted"
2d camera view (half-down), Full resolution graphics, Path-finding, Unity
The game is not complete and playable, but we have some scattered assets that should give an idea of how the game would have looked like:
-Pen-and-paper prototype photos