This game deals with the concept of Transmissions as communication relays and as disease vectors. You play a necromancer determined to take over the kingdom of zombies who suffers from a lack of Direct Control. You must use cards with disease vectors and emotions to indicate to the zombies how you want them to go about performing your bidding.
ACCESSIBILITY - I can see clearly now
AUDIO - A Bold Choice
DESIGN - Under the Influence
NARRATIVE - Hidden Depths
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies:
Unity (any product)
Unity build for Windows/Mac/Linux.
run LilNecro.exe on same path as the LilNecro_Data folder and UnityPlayer.dll
Mark Maiefski- Game Design, Writing.
Kayla Swain- Art.
Caiman Wight -Audio, Editing.
Kevin Chen (Leticro) - Programming
Shane McDermott- Programming
Urio Harding- Misc, Art.