This game deals with the concept of Transmissions as communication relays and as disease vectors. You play a necromancer determined to take over the kingdom of zombies who suffers from a lack of Direct Control. You must use cards with disease vectors and emotions to indicate to the zombies how you want them to go about performing your bidding.
Jam year: 
ACCESSIBILITY - I can see clearly now
AUDIO - A Bold Choice
DESIGN - Under the Influence
NARRATIVE - Hidden Depths
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity build for Windows/Mac/Linux.
Installation Instructions: 

run LilNecro.exe on same path as the LilNecro_Data folder and UnityPlayer.dll


Mark Maiefski- Game Design, Writing.

Kayla Swain- Art.

Caiman Wight -Audio, Editing.

Kevin Chen (Leticro) - Programming

Shane McDermott- Programming

Urio Harding- Misc, Art.

Source files: