Into the Light

We have developed a first person horror game, in which the player uses transmission as a core game mechanic. We are trapped in our scout spaceship that is invaded by dark dwelling monsters. Our only way out of the situation is to reach the highest floor on the ship and transmit the information about monster invasion army, to our base. To do that crucial task, we utilize the signal transmitter we carry to turn on the lights of each corridor one by one. We know that these monsters only stay in the dark, staying in the light is our only option. The catch is monsters have an aura that can suck the light of the surrounding environment. So escape from them, lure them out of your way, and reach the transmission control. Controls: WASD and mouse. Aim and left mouse click to the light on top of the corridors.
Jam Site: 
Jam year: 
DESIGN - Created by Warren Robinett
DESIGN - Night and Day
MS Windows, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

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Mert Yıldız - Level Design, Graphic Design, UI Design

Hakan Yılmazer - Level Design, Graphic Design, UI Design

Oğuzcan Ergün - Game Design, Scripting, Lighting

Nergiz Kılınç - Sound, Music, Game Design

Ozan Can Acar - Game Design, Scripting, AI

İbrahim Cereci - Game Design, Scripting, Sound Integration

Game Stills: