You are an assassin with a very specific set of skills. You must work together with other assassins to eliminate your targets. You put the hit out on targets you can't kill while you must kill the targets given out by other players.
Use your phone's NFC functionality to interact with the cardboard city and eliminate the poor civilians hiding behind their doors.
Jam Site:
Jam year:
2018
Diversifiers:
Rumbled - (Sponsored by the ESA)
ACCESSIBILITY - One tap for all
ART - Cardboard Challenge
DESIGN - Created by Warren Robinett
Platforms:
Non-digital game (board game, card game, physical game, sport, etc.), MS Windows, Android device
Tools and Technologies:
Unity (any product)
Technology Notes:
Coloured paper, cardboard, crayons, crafting knives and lots of glue used to make 50 unique houses and characters.
TP-Link travel router used to setup network which sent scanned NFC codes back to the host computer.
Canon 700D with Dragonframe 4 used to photograph physical assets to be used in the digital game.
Installation Instructions:
Game must be played with the purpose-built cardboard assets.
Credits:
Team Name:
The Crayon Corner
Fraser Clark - Designer
Brian Beacom - Programmer
Thomas Fyfe - Artist
Game Stills:
Executable: