(NOTE: The game is not completely finished and (due to a bug) not very playable at this time. All major mechanics are coded and implemented in the game though. Level Design is completed and the game objects only need to be put together to make a fully working game. This might be done in the future.) The game plays in a steampunk setting. The player controls a hamster and, indirectly, a robot. The goal is to escape from the complex by solving puzzles using the different abilities from the hamster and the robot. A short narrative is being told while playing.
Jam Site: 
Jam year: 
DESIGN - Under the Influence
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
PuzzleGraph for LevelDesign LogicProX for Sound and Music Krita for Art Design

Sound Design and Music - Johannes Kothe

Game Design and Level Design - Nicolas Wagner

Art Design - Tristan Heck and Yijing Dai

Game Developers - Daniel Deuringer and Thomas Drechsler