Information Break is a 2D puzzle game with platform elements made during the Global Game Jam 2018, centered around the theme "Transmission". The game is about a small character that attempts to escapes many zones from a prison, using a device known as "Transmiter" to guide the little guy to the exit, proceeding through many stages. The game stand out for it's difficulty, because the player don't control the main character directly, but instead, give orders by sending the desired commands at him. On top of that, the player will be facing obstacles that prevents those commands from reaching the character, forcing the player to think in methods to pass through the stages, including luck.
That Kind-a Game - (Sponsored by iThrive)
DESIGN - Under the Influence
Tools and Technologies:
Unity (any product)
The game also used Photoshop to make the some game assets and animation frames, such as the character, exit door, background, etc.
Team Leader: Makoto Goto
Composer: Makoto Goto
Progammer(s): Makoto Goto; Takumi Hanzawa; Daisuke Fujimoto; Masamitsu Ishikawa
Artist(s): Luiz Carlos Junior da Silva; Makoto Goto
Animator: Luiz Carlos Junior da Silva