Houston, We Have A Problem

A single or 2 player game sharing the same control/keyboard. You're having trouble with the transmission on your ship. You and your friend can select an axis to move in and activate one thruster at a time. Try to navigate through the course and hit the check points. There is a "ghost" ship in a random position/rotation in each check point. try to match it as closely as possible as you fly through for more points! Controls: WASD for player 1, arrow keys for player 2: Up - thrust, Down - negative thrust (apply thrust in the opposite direction), Left/Right - cycle through axes​
Jam Site: 
Jam year: 
CODE - Upside down
DESIGN - Under the Influence
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Photoshop, Illustrator, 3DS Max, Maya, Audacity

Charles Ali - Programmer, Gameplay Designer

Chel Webster - Programmer, 3D art (A bit), Level Design

Cédrine Pradier - UI art & design, Art direction, Concept artist

Jamie Degen - 3D Art, Art direction


Game Stills: