The Glow Worm

Generated an exercise to test in VR, a type of experience that is attractive to the user and that transmits emotions and sensations through an immersive experience. The main mechanic is to escape from a space worm teleporting through light portals, the objective is to defeat the worm by shooting it. In addition, a desktop version was made.
Jam year: 
ACCESSIBILITY - I can see clearly now
ART - Well-Rounded
ART - My eyes are my ears
DESIGN - I’ll be there in a minute
MS Windows, Android device, Virtual Reality platform
Tools and Technologies: 
Unity (any product)
Technology Notes: 
3D in Maya, UI in Photoshop and Illustrador
Installation Instructions: 
  • Have a Gear VR Oculus device
  • Install the apk on the mobile device
  • Open the application on the mobile
  • Place the mobile in the VR lenses

3D Artist: Sharon Arley Solano

                      Tatiana Vásquez Olivares

Programmers: Gabriel Cstañaza

                              Joseph Zamora Murillo

                              Alejandro Zumbado

Game Stills: 
Source files: