A short experience of being a tree in a garden. With themes of collectivity and connection, Florescer was designed so that the world would expand as you, a tree borne alone, would meet and connect with another trees, which would then transmit to you their worldview, colouring your horizon with their unique colours. the current build contains the base code for procedural tree growing, and the proposed soundtrack, which would grow in complexity as more meetings happened. This game was made in the FUBAJam, a GGB event located in Salvador, Brazil, by students of Urbanism, Game Development and Fine Arts from the Universidade do Estado da Bahia and Universidade Federal da Bahia, respectively.
Jam Site: 
Jam year: 
That Kind-a Game - (Sponsored by iThrive)
MS Windows
Tools and Technologies: 
Unity (any product)


Rafael Vital - Programmer, GD

Tássio Miranda - Artist, GD

João Mattos - Sound Designer, GD

Milena Ferreira - Auxiliary Artist


Felipe Nunes, Fred Adler

Source files: