An asymmetric two player survival game based on real time crisis management. Player 1 is given data that they must interpret before communicating it to Player 2, who must then use the information to solve problems. The errors that occur require different numbers of actions and different amount of time to solve. Since Player 1 cannot fix problems directly, success depends on the effective communication of instructions to Player 2 via text.
Jam Site:
Jam year:
2018
Diversifiers:
ART - Stranger Things
AUDIO - Otamatone For Your Sins
CODE - Upside down
META - Polyglot
Platforms:
MS Windows, Mac OS X, Linux / Unix, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies:
Unity (any product)
Technology Notes:
Paint.net
Audacity
Photoshop
Credits:
Patrick Kelly - Lead Programmer
Andrew Wilton - Writing and Game Design
Evan Svendsen - Programming and UI design
Phoneme - Sound Design and UI Art
Game Stills:
Executable: