The year is sometime definitely in the future, but as imagined by those in the 80's. Rank and file citizens are attending their mandatory monthly information screening, at the sinister cinema. Although the cinema is dark, dreary, and a wee bit grim, can you keep an eye on each citizen to ensure they don't get distracted? After all, we need to ensure they are consuming all the information they are required to. By law. You know how it is, right? These monthly information 'top-ups', shall we say - are completely harmless. When citizens are fully topped-up, the friendly cinema claw will lift them from their seat. It's extremely normal. Just ensure that no more than five citizens become distracted enough to leave the screening, or there may be consequences. Or not! Haha. Just kidding. It's not at all sinister, I promise.
Jam Site: 
Jam year: 
NARRATIVE - Hidden Depths
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Photoshop, FruityLoops, Audacity, Sketchbook, Maya
Installation Instructions: 

From source

Open source folder in Unity and continue as normal for a unity project. 

From Executable

Unpack zip and run appropriate executable for your system. Further instructions can be found in the packaged readmes.


  • Cinester requires a keyboard and mouse to play.
  • Preventing Distractions
    • Click head to shine light on character
    • Click and drag smartphones to remove them from character's hands

Gameplay Instructions

  • The aim of the game is to indoctrinate as many cinema goers as possible. Unfortunately, your propaganda movie is monotonesly dull. They are prone to boredom and would rather use their phones and look at the walls than your movie!
  • Swipe the phones our of their hands and shine a light in their eyes to maintain their attention at all times! If you succeed in indoctrinating them they will be helpfully whisked away by the Handi-Hook 9000.
  • If they lose all of their attention, they will get bored and walk out of the cinema (disappear in a puff of white particles)!
  • Lose 5 viewers and it's game over!

Programming, Core Game System

  • Adam Whiteside (Whitepot Studios)
  • Richard Gillen
  • Chris Hunter

UI, Programming

  • Victoria Potts (Whitepot Studios)

Sound and Music, Programming

  • Patrick Kelly

Concept Art, 2d characters, 3d models

  • Matt McDyre (Whitepot Studios)

Third Party

Food, Space, Fuel

Game Stills: 
Source files: