Arctic Madness

In 2067, global warming has collapsed the ecosystem and the world order. A team of four scientists have been sent to a remote laboratory on the arctic. They work together under the instructions coming from the transmissions to each individually. Everything goes well, until they realize that things aren't always as they seem and not everyone are supposed to survive. The game is a 2-4 player first-person multiplayer game, where the players have to solve tasks together in a procedurally generated research center. The tasks are mostly daily administration and research related, but as the game progresses there are major plot twists, which ultimately turn the players against each other. Each game has a unique mission objective. Will the players have to outrun a being from beyond, repair a leaking nuclear reactor or perhaps find a murderer amongst themselves?
Jam year: 
DESIGN - Created by Warren Robinett
NARRATIVE - Hidden Depths
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)

Art by Linda Mandell & Ville Mansikkamäki

Programming by Eero Kuurne, Valtter Taipale, Antti Suniala & Ilpo Riikonen

Procedural map generation and level design by Eero Kuurne

Jamming around Otso Valta

Game design by all. 

Various free asset store sounds used. List comes later.

Game Stills: