In this game you control a lonely soul lost in a strange and barren place. You encounter statues possessing different abilities. Using the gamepad shoulder buttons you can borrow those skills for a while. Using the gamepad triggers you can give the abilities to other sculptures. Doing so unlocks portals and allow progression through the environment of the game. The abilities are "Jump" "Spin" "Emit sound" and "Emit light". We intended to have some small puzzles involving combinations of those. In its current state the game is more a technical demo and showcase than a working game. We intend to keep working on it for little while and hope it will get a good reception from you and the other jammers. Thanks for the event, we enjoyed the lack of sleep.
CODE - Upside down
DESIGN - Power down
Tools and Technologies:
Assets were made with 3Ds Max, ZBrush, SpeedTree, Substance Painter, Illustrator and Photoshop. The whole game is scripted with blueprints so bug may (and will) occur.
Game design by Thomas Thuret and Eddy Njiki
Art by Jordan Rous And Guyheme Buffeteaux
Scripting by Thomas Thuret
The sound by Quentin Baudry