You’re stranded on a strange and beautiful chain of islands in space. To send a distress call — which will help you get home — you will explore the islands, gather parts, and repair a communications tower. But before you leave, a poignant transmission will help you deal with a painful part of your past and transition from reconstruction to acceptance.
Jam year: 
MS Windows, Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Audition, Illustrator, Maya, Photoshop, Visual Studio

In alphabetical order:

Patrick Blanchard: Programmer

Thomas Culotta: Programmer, Sound Designer

Joseph Fitzwater: Programmer

Afsaneh Ghazavi: 3D Artist

Tarlan Mokhtarzadeh: 3D Artist

Holly Moore: Team Leader

Seth Perlstein: Narrative, UI and Sound Designer

Sahar Rahimi: 3D Artist, UI Designer

Anna Reed: 3D Artist

Carmen Salvaggio: Narrative Designer, Concept Artist

Game Stills: 
Source files: