6 Speed

This game is a physical game made using Arduino and Unity for the digital introduction. In the physical representation of the game, a car is pulled along a "track" using a stepper motor. LED lights represent the checkpoints in the track were you have to press the corresponding button. If a button is not pressed in the correct amount of time, your time extends. This game was made to represent drag racing and shifting. At the end of the game, your time is sent to an iPhone. There is no "losing" but the goal is to have the fastest time.
Jam year: 
ART - Cardboard Challenge
DESIGN - I’ll be there in a minute
Non-digital game (board game, card game, physical game, sport, etc.), MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Particle Photon, c based language, Neo Pixel LED's, c# sharp
Installation Instructions: 

For The introduction, go to " https://youtu.be/QcRtzqprKwQ "

For full game in play,  go to - 

https://www.youtube.com/watch?v=Q4Zg1VTKi68 "     or   https://www.youtube.com/watch?v=d8gfzQwPgGc     or   "  https://youtu.be/fPuOZSaRoZU "              or      "https://youtu.be/QcRtzqprKwQ"




Made by Faith Clarke , Joshua Ayers, Conner Baniak


Faith Clarke ( Introduction, C# Programming )

Joshua Ayers ( Artist and support of both projects)

Conner Baniak (Electrical/Mechanical Tech, C Programming)



Game Stills: