A game about waves, trash & a garbage collector. Instructions: Move the character with arrow keys. Try to collect trash with Space Bar. You can collect garbage when it's under the lighter zone in front of the player. Right gauge: Trash-meter. It represents how much garbage you have collected. When full, you can't collect more trash. Go near the trash bin to empty your pockets. The more you're carrying, the slower you are. Left gauge: Happy-meter. People on beach will decrement it's happiness if the beach is dirty. Clean it! When happiness reach zero, you lose. Below gauge: Wave-meter. When it reaches zero, a new wave is coming. Waves leave trash & powerups. Power ups: * Backpack: Increments your backpack capacity. * Flipflops: Increments your speed movement. Handy when you backpack is full. * Coin: Increments the happiness. If Tobii EyeX is present on the machine, the camera will rotate sightly thru your gaze. Otherwise camera will move normally following the player. This might look like a lot of mechanics. Believe it or not, it was developed from ground up in less than 48hrs ;)
Beyond the doors of perception (Tobii Sponsored)
Tools and Technologies:
Unity (any product)
Software used: Unity, Blender, MS Paint. Hardware used: A Wacom tablet, Tobii EyeX.
Just run the .exe. Please use the correct one depending of your system's architecture.
3D modeling, textures & animations: Vincent Zdo (https://www.facebook.com/profile.php?id=100008341606804)
Coding: Tony Mtz (http://gatomocho.com)