From source: Open source folder in Unity and continue as normal for a unity project.
From Executable: unpack zip and run appropriate executable for your system. Further instructions can be found in the packaged readmes.
Untested Waters requires 2 connected controllers to play
X - Punch
B - Charge
A - Jump
Left Analog Stick - Movement
Adam Whiteside made the wave manager, wave system, and boat physics. This involved a lot of hard maths - including LERPing between different wave interpolations. He also added the ambient sounds and the Chracter death manager.
Vicky Potts made all audio sounds with her phone recorder, and created all art assets (including UI art) and sprite sheets. She added the parallaxing background script. Vicky is a programmer and feels bad she did so much art.
Richard held the team together. He worked on the main project scene, Character Controls, Weapons, Animations, UI and the game state manager.
We are so thankful for Farset Labs for doing a great job hosting the event and feeding us.