This project is an ambitious game-jam experiment to combine VR, Multiplayer, and 3D (most of our previously projects were 2D) to explore the idea of cognitive behavioral modification in a rippling sea of faces. As you explore the VR environment, you can interact with networked NPCs by looking at their faces - which will cause them to remove their mask and show the face underneath. Only the other player should have a smiling face - which in theory could help train the mind of the user to dismiss negative environmental feedback. Currently the demo is *very* choppy for user #2. Users can explore and interact with the networked players in their environment.
Tools and Technologies:
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)