Sumo Duck's by Ducktape

Somewhere in a pond far far away, two ducks , 1 pool That is one duck too much! Let the fight begin! Competitive multiplayer, fast action, addictive gameplay, we have it all all. Two vicious beasts are fighting to the death in the arena of truth. Show no mercy as the only way too survive is with the blood of your enemies.
Jam year: 
2017
Diversifiers: 
Another way in
Old Masters
Lost library card
Platforms: 
MS Windows, Other digital platform
Tools and Technologies: 
.Net, Unity (any product)
Technology Notes: 
All assets were designed, sculpted and animated from the ground up. (except skybox) Games mechanics, physics were all implemented in Unity. A special mesh modifier for the water wave mechanics with forces acting on the ducks was developed. Special music and sound effects where created by a talented team of cool lads. Duck, tiger and kungfu master sounds are based on some vocal performances of the developers recorded over night by the campfire. Special hardware Duck controllers where constructed with some Arduino's, gyroscopes and DucK-tape. A slightly over improvised coin insertion mechanism registers the start of the new round. A port for an existing arcade was made as well. But most importantly, no ducks were harmed in the making of this videogame.
Credits: 


credits:

- Michiel Van Dyck - Programming and concept

- Stef Colruyt - Programmer and generalist 

- Anton Shumin - Programmer and generalist 

- Dorin Sekula - 3D design 

- Fons Bulens - 2D design 

- Pieter-Jan Put - Hardware and github specialist 

Audio:

- Pablo Schwilden

- Martin Schmalzried

- Ben Cornelius Tanghe

- Maxime Quardon

 

Game Stills: 
Executable: