Specterum

Specterum is a third person puzzle-platform game that uses light as a puzzle-solving mechanic. You play as a wood gnome who must interact with the environment using his magical lantern to escape from a haunted forest. The lantern is capable of emitting specific frequencies of light across the visible spectrum, and players must figure out how these different lights affect their surroundings.
Jam year: 
2017
Diversifiers: 
The colour and the shape
Platforms: 
MS Windows, Mac OS X
Tools and Technologies: 
Unreal Engine
Credits: 

Programming: John Yang, Michal Porubcin

Art: Alex Rupp-Coppi

Music and SFX: Mark Benis

Game Stills: 
Source files: 
Executable: