Soundquake

Dive into a frenzy and minimal arena. Soundquake is a single-player game based on vocal (voice or whistles) or musical input and simple controls: limited into a little space, you have to fight increasing waves of enemies characterized by a particular tone. To defeat them your aim is to shout in the most accurate way the tone played by the enemies, charging your energy in order to unleash a destroying ground wave to bash them.
Jam year: 
2017
Diversifiers: 
Lost library card
Virtuoso
To me, to you
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
This project relies on an external C# library for the FFT. Find it under the MIT License, made by Gerald: https://gerrybeauregard.wordpress.com/2011/04/01/an-fft-in-c/
Installation Instructions: 

The game is made using Unity 5.5.0f3 (64-bit), to play it from the Unity editor just unzip the folder, then load the project in Unity and press play.

Executables are standalone versions, specific for Windows(x64), Mac(x86_x64) and Linux(x86_x64_Universal).

Credits: 

Special thanks to Joey Reda and Giacomo M. Greco for their sounds and music contributions.