SHOVEL OF THE MIGHTY PLASTIC !!!

Once upon a time, a sandcastle was built by a little boy. Poseidon saw it as an insult which he wanted to destroy. He sent his waves and crabs to fight, but underestimated the plastic shovel's might. Tower Defense
Jam year: 
2017
Diversifiers: 
Local Lore
Lost library card
Platforms: 
MS Windows
Tools and Technologies: 
.Net, Unity (any product)
Technology Notes: 
Unity - Base; Abelton Live - Sound; Clipstudio Paint EX - Concept Art; Visual Studio - Programming;
Installation Instructions: 
  • Unpack it with Winrar or 7zip
  • Play it
  • Enjoy the awesomeness

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Änderungen seit präsentation:
-Raster ausgemacht (hat beim mazen schwer behindert :s)
-Türme ändern nicht mitten im spiel ihr mazeverhalten
-in afterjam_1 war das titellied nur karaoke vorhanden :O (jetzt ist es wieder da :D!)
-bugfix wenn man mittendrin umentscheidet was für ein turm man bauen möchte
-skalierung auf 16:9 angepasst

known bugs:
-auf niedriger framerate ist es leichter da die türme schneller schießen
-win/loose screen sieht doof skaliert aus
-gui skaliert nicht gut/ist zu klein für 4k

Credits: 

Main Jammers

Yaar Harell (Story, Menudesign, Userinterface, Idea, Voiceactor, Producer)

Marcel Nist (Story, Gamedesign, Idea, Producer, Voiceactor, Leveldesign)

Alexander Wirtz (Story, Gamedesign, Idea, Voiceactor, Leveldesign)

Nicolas Harttig (Lead Programmer also programmed everything)

Lukas Diebold (Lead Soundartist, Sounddesign)

Ann-Kathrin Raab (Conceptartist, Animator, Voiceactor)

Ingelis Wipfelder (Conceptartist, Titledesign, Voiceactor)

Supportive Jammers

Christof Rezk-Salama (Voiceactor)

Heinrich Unrau (Gamedesign, Leveldesign, "Moral support")

Game Stills: 
Source files: 
Executable: