Red Frequency

Red Frequency, a story about the cold war in Cuba is a narrative runner. In 1962, a confrontation between the United States and the Soviet Union happened. It was known as the Cuban missile crisis. Our story begins with Juan, he was a simple man. But even a simple man can shake up things. The player needs to catch the stars with the radio wave to read the entire message.
Jam year: 
2017
Diversifiers: 
Spaced
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Credits: 

Font

War is over : Imagex

1942 report : Johan Holmdahl

 

Musics

 

Sad song violon “Requiem for a dream” : MsDavidMartel / Clint Mansell

“Cuba triste” : Fabien Corneillie / Chris Ruebens

 

Sounds Freesound.org, UniversalSoundBank.com

Sound Design : Amandine Susanne

Phototaphy : Cuba : Pixelbay

Assets

Stars / Background / Logo / Lettre : Amandine Susanne

Satellite USA / Zeppelin / Antenne radio / Blocs interface : Cyril Gajan

Radio Interface : Josépha Miklusz, Amandine Susanne

Script : Maxime Court, Josépha Miklusz

Game Design : Maxime Court, Cyril Gajan, Raphaël Sabouraud, Thomas Meric, Josépha Miklusz, Amandine Susanne.

Level Design Maxime Court, Cyril Gajan, Thomas Meric

Programmation : Cyril Gajan, Thomas Meric, Raphaël Sabouraud

Game Stills: 
Executable: