Red Frequency, a story about the cold war in Cuba is a narrative runner. In 1962, a confrontation between the United States and the Soviet Union happened. It was known as the Cuban missile crisis. Our story begins with Juan, he was a simple man. But even a simple man can shake up things. The player needs to catch the stars with the radio wave to read the entire message.
Jam Site:
Jam year:
2017
Diversifiers:
Spaced
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Credits:
Font
War is over : Imagex
1942 report : Johan Holmdahl
Musics
Sad song violon “Requiem for a dream” : MsDavidMartel / Clint Mansell
“Cuba triste” : Fabien Corneillie / Chris Ruebens
Sounds Freesound.org, UniversalSoundBank.com
Sound Design : Amandine Susanne
Phototaphy : Cuba : Pixelbay
Assets
Stars / Background / Logo / Lettre : Amandine Susanne
Satellite USA / Zeppelin / Antenne radio / Blocs interface : Cyril Gajan
Radio Interface : Josépha Miklusz, Amandine Susanne
Script : Maxime Court, Josépha Miklusz
Game Design : Maxime Court, Cyril Gajan, Raphaël Sabouraud, Thomas Meric, Josépha Miklusz, Amandine Susanne.
Level Design Maxime Court, Cyril Gajan, Thomas Meric
Programmation : Cyril Gajan, Thomas Meric, Raphaël Sabouraud
Game Stills:
Executable: