Trapped in an unknown location with no visible light. Create sound waves to reveal your surroundings and solve the mystery of your predicament.
Tools and Technologies:
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Current build designed for Oculus Touch. Steam VR port will be developed after the GGJ weekend.
Programming John Millard
Art Simeon Saëns
Level Design Adam Bailey
Sound Recording Nick Borrego