Lunar Tide

You are "The Moon Pilot", and you must drive the planet's natural satellite to drive off evil aliens invaders. How to play: - Control You can choose between multiple control styles. Choose sideway control or circular control, and play with a controller stick, mouse or keyboard. And you can also play with the touchscreen if your device supports it. - Objective Kill enemies before they hit your shield. Get the health pack powerups to restore your shield. Get the highest score possible!
Jam year: 
2017
Diversifiers: 
Another way in
NOT THE BEES
Platforms: 
MS Windows, Web standard (HTML5, Java, JavaScript, Flash), Android device
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Inkscape GIMP Blender Krita
Installation Instructions: 

For the binary executable (Windows Only):
Unzip at the desired location and run LunarTide.exe

For the source code version:
Unzip the project and build it with unity.

Android:
Available at:
https://play.google.com/store/apps/details?id=com.BustaGames.LunarTide

Other Platforms:
Will release later on at our page
http://www.bustagames.com/#lunartide

 

Credits: 

Lead Game Designer
Ricardo Bustamante

Aditional Game Design
Flávio Sousa
Vanessa Karla
Ismália Santiago

Core Programming
Ricardo Bustamante
Flávio Sousa

Shader Programming
Flávio Sousa
Ricardo Bustamante

3D Art
Flávio Sousa
Matheus Roberto
Ricardo Bustamante

Textures and GUI
Ricardo Bustamante
Flávio Sousa
Tito Marques

Concept Art
Vanessa Karla

Music and Sound
Ricardo Bustamante

SFX from: http://www.bfxr.net/

"Overcast" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

"Rocket" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Game Stills: 
Embed code: 
<style type="text/css"> .myButton { -moz-box-shadow: 0px 10px 14px -7px #276873; -webkit-box-shadow: 0px 10px 14px -7px #276873; box-shadow: 0px 10px 14px -7px #276873; background:-webkit-gradient(linear, left top, left bottom, color-stop(0.05, #599bb3), color-stop(1, #408c99)); background:-moz-linear-gradient(top, #599bb3 5%, #408c99 100%); background:-webkit-linear-gradient(top, #599bb3 5%, #408c99 100%); background:-o-linear-gradient(top, #599bb3 5%, #408c99 100%); background:-ms-linear-gradient(top, #599bb3 5%, #408c99 100%); background:linear-gradient(to bottom, #599bb3 5%, #408c99 100%); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#599bb3', endColorstr='#408c99',GradientType=0); background-color:#599bb3; -moz-border-radius:8px; -webkit-border-radius:8px; border-radius:8px; display:inline-block; cursor:pointer; color:#ffffff; font-family:Arial; font-size:20px; font-weight:bold; padding:13px 32px; text-decoration:none; text-shadow:0px 1px 0px #3d768a; } .myButton:hover { background:-webkit-gradient(linear, left top, left bottom, color-stop(0.05, #408c99), color-stop(1, #599bb3)); background:-moz-linear-gradient(top, #408c99 5%, #599bb3 100%); background:-webkit-linear-gradient(top, #408c99 5%, #599bb3 100%); background:-o-linear-gradient(top, #408c99 5%, #599bb3 100%); background:-ms-linear-gradient(top, #408c99 5%, #599bb3 100%); background:linear-gradient(to bottom, #408c99 5%, #599bb3 100%); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#408c99', endColorstr='#599bb3',GradientType=0); background-color:#408c99; } .myButton:active { position:relative; top:1px; } </style> <button class="myButton" type="button" value="Submit" id='mylink' style="">Click Here to Play!</button> <br> <br> <br> <br> <link rel="shortcut icon" href="http://www.bustagames.com/lunartide/play/TemplateData/favicon.ico" /> <script src="http://www.bustagames.com/lunartide/play/TemplateData/UnityProgress.js"></script> <div class="template-wrap clear"> <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" height="337px" width="600px"></canvas> <br> <div class="fullscreen"><img src="http://www.bustagames.com/lunartide/play/TemplateData/fullscreen.png" width="38" height="38" alt="Fullscreen" title="Fullscreen" onclick="SetFullscreen(1);" /></div> </div> <script type='text/javascript'> var Module = { TOTAL_MEMORY: 268435456, errorhandler: null, // arguments: err, url, line. This function must return 'true' if the error is handled, otherwise 'false' compatibilitycheck: null, backgroundColor: "#222C36", splashStyle: "Light", dataUrl: "http://www.bustagames.com/lunartide/play/Release/LunarTideWeb.data", codeUrl: "http://www.bustagames.com/lunartide/play/Release/LunarTideWeb.js", asmUrl: "http://www.bustagames.com/lunartide/play/Release/LunarTideWeb.asm.js", memUrl: "http://www.bustagames.com/lunartide/play/Release/LunarTideWeb.mem", }; </script> <script type="text/javascript"> var myLink = document.getElementById('mylink'); myLink.onclick = function(){ myLink.style.display = "none"; // Part 1 - External var script = document.createElement("script"); script.type = "text/javascript"; script.src = "http://www.bustagames.com/lunartide/play/Release/UnityLoader.js"; document.getElementsByTagName("head")[0].appendChild(script); } </script>
Source files: 
Executable: