This is a card game about making the loudest, highest sound possible. You can do this by helping yourself or messing with your opponent.
Jam year: 
Non-digital game (board game, card game, physical game, sport, etc.)
Installation Instructions: 


Objective: To make the loudest, highest pitched sound. It is decided by having the highest number after multiplying the final amplitude and the final frequency. This can either be done by helping yourself or messing with your opponent.


  1. Two players are necessary to play.
  2. Each player takes one of the two identical decks, shuffles it, and puts it in front of them. They can then cut each other’s decks if they want.


  1. Each player draws 10 cards from their respective decks.
  2. To decide who goes first the players may agree, flip a coin, roll a dice, or do anything else that will help them decide. It is recommended to keep it quick. A game of chess would work but will most likely take too much time.
  3. The base frequency (when no cards are in the pile to change it) is 8 and the base amplitude is 0.
  4. The first player must play a wave card in front of them, and can only play one wave card on this turn. Wave cards are named by the number the line is connected to: 3, 2, 1, -1, -2, or -3. These are the amplitudes of the wave cards.
  5. There will be a total of 4 piles used: One in front of each player for wave cards, and one in front of each player for phrase cards.
  6. From this point on the players take turns playing one card at a time. They can either play a wave or a phrase card in either player’s piles.
  7. The game ends when both players each use seven cards (have three left).
  8. At this point both players add up the amplitudes of all of their wave cards to get the total amplitude of the wave cards. Then the players must find the final amplitude and frequency by implementing the phrase cards.
  9. At this point all wave cards are added up to find the players’ total wave amplitude. Then, all phrase cards are taken into account to find the final amplitude, and frequency.
  10. The winner is decided by multiplying the final amplitude by the final frequency and seeing who has the larger total after taking the absolute value of both.
Game Stills: