IllumineSense

Mako's imagination is filled with adventure awash with danger. Protect the crystal from the monsters using light, sound, and water in this tower defense strategy game! Mako has always imagined about adventures, even before his accident. Both blind and deaf, the world is dark and quiet now, but his vivid imagination can fill in the gaps. Protect the crystal from the monsters that seek to destroy it, using the most precious resources Mako knows, waves. Some monsters are weak against light, some against sound, and some against water. Be careful, though--if Mako doesn't use an element frequently enough, it may slip away forever...
Jam year: 
2017
Diversifiers: 
Lost library card
NOT THE BEES
Instrumental
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Adobe Photoshop for textures and 2D assets. Autodesk Maya and 3DSMax for 3D assets, rigging, and animation. Audacity for audio.
Credits: 

Special thanks to Greg Westland for his help in figuring out some theme music!

Special thanks to Dan Wolshin and Connor Botts for troubleshooting out Github repository!

Sabrina Velez- Sour Patch Watermelon, Joey Management, concept art, 2D art, UI art, 3D art, desagna

Sam Sim Parr- dat boi, rigging, animation, desuuurp

Will deManbey- Programming, banter, desig

David Braz- Catering, Git, 3D art, music, dezag

Jess Ialacci- Goofs and kicks, 3D art, desagña

Joey Canney- Magic, 3D art, level design, music, desamakawa

Zack Davis- Comic relief, leech, 3d art, User experience, Will's kohai, de$ign

Delton Hulbert- Beard, 3D art, music, level design, desine

Game Stills: