Hyper Bat Simulator

It's a top-down exploration game, in which the player has to navigate through a dark cave by using his hyper bat sonar system. His ultimate goal is to find all the baby bats and lead them out of the cave.
Jam year: 
2017
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Credits: 

Team:
- Caroline Clark (http://github.com/carolineclark, @lineyjane): Programming
- Emily Claudet (http://emilyclaudet.com): Game Design, Sound Design
- Frederik Lindemann (https://www.linkedin.com/in/frederik-lindemann-18b521b7): Level Design, Game Design
- Miranda Tung (https://www.linkedin.com/in/miranda-tung-69412411b): 2D Art/3D Art
- Tobias Wehrum (http://dragonlab.de): Team Lead, Lead Programming

Dark Forest font by dcoxy - Greg Medina:
http://www.dafont.com/de/dark-forest.font

Universal Sound FX by Imphenzia AB:
http://www.universalsoundfx.com

3D Particles by Unluck Software:
https://www.assetstore.unity3d.com/en/#!/content/14325

Game Stills: 
Source files: