House of Cash

House of Cash makes entrepreneurship education more practical. It is multiplayer game where students run companies in teams. The goal of the game is to earn money for your company by selling goods and doing tasks while managing your personal and company expenses so neither your company nor yourself would run out of money. Company revenues depend on finding appropriate pricing strategy on different market conditions and the success of the tasks solved by players. Players' personal income depends on the success of the company. Game is targeted to 12 - 16 year olds but is generally suitable for 10 - 26 year olds. Being successful at the game requires cooperation between players, problem solving skills and basic financial and entrepreneurial knowledge.
Jam year: 
2017
Platforms: 
MS Windows, Android device, iPhone, iPad
Tools and Technologies: 
Unity (any product)
Credits: 

Skills & Knowledge the game contributes: 
- Functional reading
- Planning and strategic thinking
- Cooperation and team management 
- Financial literacy 
- Knowledge of economics and entrepreneurship

Mockup: http://bit.ly/house-of-cash

Logic: http://bit.ly/hof-schema

Team:

Mehis Pärn & Evelin Rätsep - Idea, concept and methodology.
6 years of experience designing educational entrepreneurship role play games at http://ettevotluskyla.ee/

Veiko Klemmer - Gaming expert. Designing game elements, mechanics and UI.
Design lecturer and game development enthusiast https://veikoklemmer.wordpress.com/

Merle Palk - Graphical designer
Design Student at Tartu Art School https://www.artstation.com/artist/illomen

Imre Raudsepp - Developer
13 years of software development experience. Freelancer

 

Game Stills: 
Source files: 
Executable: