The Fuse !

Two players simultaneously controlling the movements of a single character must cooperate as they go through shifting conveyor belts towards the goal : a bomb. However, their very own steps trace a fuse. The shorter your fuse, the less time you have to get to safety before sh*t blows up ! Which means not only quick thinking, but also trajectory optimization and coordination between the players are essential.
Jam year: 
To me, to you
MS Windows
Tools and Technologies: 
.Net, Unity (any product)

Antoine Iturbide - Explosive game designer and travelator FX artist.

James Petit - Impossible difficulty designer and electro sound designer.

Darenn Keller - Para-newtonian physical engine programmer.

Damien Crechet - The Fuse™ programmer.

Adrien Pothier - Coffee guy.