Two player, asymmetric, hunter/hunted romp in two unique virtual reality spaces. Best experienced (and tested) with SteamVR and Oculus Rift.
Jam year: 
Don’t say a word (ESA Sponsored)
MS Windows
Tools and Technologies: 
.Net, Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
OpenVR - supports Oculus Touch and Vive. One VR and One Non-VR players interact via touch controller proximity->haptic feedback.
Installation Instructions: 


Oculus Install->

SteamVR tools  

Launch Steam (install it from here if you haven’t already). If you aren’t automatically prompted with a pop-up to install SteamVR, go to Library > Tools and install SteamVR from the list.

Unity SteamVR plugin >!/content/32647

Once SteamVR is installed, you’ll see a VR icon at the top right of the Steam window (near the minimize and maximize buttons). Click this to launch SteamVR. Your Rift should now be detected and you should be able to put on your headset and see the VR version of SteamVR. (Note: The Oculus desktop app will likely need to be running in the background.) The Back button on the Xbox One controller (included with the consumer Oculus Rift) will open the SteamVR menu when you have the headset on.

Exerps taken from online guide ->

By Ben Lang



Catbox Production - GGJ 2017

Greg Westland - Programmer & Lead Designer

Brett Crowe - 3D and Enviormental Artist

Lucas Remmington - UX Design and 2D Artist

Luis Valle - 3D Artist and Level Design

Frankie Gallagher - 3D Artist and Level Design

Daniel Wolshin - Programer and Sound

Game Stills: