Dragon’s Isle is inspired by Hokusai’s famous “Wave” painting and Japanese motifs.
In this 3-D Multiplayer “King-of-the-Hill” game, up to 8 Dragons battle for control of the Isle by wave-riding.
King Dragon must defend his position against rival Dragons by generating waves with a magical Taiko drum.
Do you have the wave-riding skills to assume King status and defend your throne?
Jam year:
2017
Diversifiers:
Spaced
Old Masters
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
Tech Thanks:
3DS Max | Achieve 3D | Adobe Photoshop | AMD | Apple | Asset Store - Unity | Audacity | Asus | Blender | Cisco | Dell | Freesound.org | Google Images | HP | Intel | Maya | Terrain.party | Toshiba | Unity
Credits:
Tomas Arangua : Programmer and Design – Dragon Controller/Physics
J. Michael Briseno : Project Manager and Creative
Alex Jensen : Programing Lead – Wave spawner, Victory conditions/gameplay loop, Integrating dragon asset into Unity.
Eli Salberg : Digital Artist – Island environment, time of day, water appearance
Shawn Partin : Lead Sound Tech, Organizational Coordinator, Score
Ryan Peterson : Programmer and Project Manager
Josh Rose : Creative Director, Artist, QA
Eric Strickland : 3D Character Artist – Created dragon asset and assisted with integrating asset into Unity.
Sponsor Special Thanks:
University of Colorado at Colorado Springs (UCCS)
UCCS Bachelor of Innovation
El Pomar Foundation
tobii
Unity
Oculus
Game Stills:
Source files:
Executable: