Dragon's Isle

Dragon’s Isle is inspired by Hokusai’s famous “Wave” painting and Japanese motifs. In this 3-D Multiplayer “King-of-the-Hill” game, up to 8 Dragons battle for control of the Isle by wave-riding. King Dragon must defend his position against rival Dragons by generating waves with a magical Taiko drum. Do you have the wave-riding skills to assume King status and defend your throne?
Jam year: 
2017
Diversifiers: 
Spaced
Old Masters
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Tech Thanks: 3DS Max | Achieve 3D | Adobe Photoshop | AMD | Apple | Asset Store - Unity | Audacity | Asus | Blender | Cisco | Dell | Freesound.org | Google Images | HP | Intel | Maya | Terrain.party | Toshiba | Unity
Credits: 

Tomas Arangua : Programmer and Design – Dragon Controller/Physics

J. Michael Briseno : Project Manager and Creative

Alex Jensen : Programing Lead – Wave spawner, Victory conditions/gameplay loop, Integrating dragon asset into Unity.

Eli Salberg : Digital Artist – Island environment, time of day, water appearance

Shawn Partin : Lead Sound Tech, Organizational Coordinator, Score

Ryan Peterson : Programmer and Project Manager

Josh Rose : Creative Director, Artist, QA

Eric Strickland : 3D Character Artist – Created dragon asset and assisted with integrating asset into Unity.

 

Sponsor Special Thanks:

University of Colorado at Colorado Springs (UCCS)

http://www.uccs.edu/

 

UCCS Bachelor of Innovation

http://innovation.uccs.edu/

 

El Pomar Foundation

https://www.elpomar.org/

 

tobii

http://www.tobii.com/

 

Unity

https://unity3d.com/

 

Oculus

http://www.oculus.com/

Game Stills: 
Source files: 
Executable: