A Bell's Toll

A 2D survival game with isometric pov, where a lantern is the only source of light. The player must use it to find and ring the bells that can be found around the map, as to repel enemies with the generated sound waves.
Jam year: 
MS Windows, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Unity (any product)

Viola Colaiocco - Level Design, Organization

Camilla Sicignano - Scenography.

Mauro Vanetti - Programmer

Valerio De Vittorio - Music

Marcus - Dialogue, story

Andrea Jegher - Programmer

Francesco Visentin - Character design

Luca Garbelli - Programmer


Special Thanks to

Silvia Torani - Setting Idea

Game Stills: