HOW TO PLAY:
The "Commander" (the player using the screen) sees a 2D sonar view of the scene, and can click on towers (squares) to teleport the "Shooter" (the player using the VR headset), and can click the "Cannon" and "Depth" buttons in the lower-left of the screen to switch all the cannons between long-range cannon mode, which can destroy boats, and depth charge mode, which will destroy any nearby submarines.
The Shooter player moves the cannons by putting their right hand on the handle on the back of the candle, and holding the "A" button to rotate the cannon around, then pull the index trigger to fire.
Only the Shooter player can see the boats, and only the Commander player can see the subs -- they must communicate to win!
Unique Soundtrack by Erik Zamora: https://soundcloud.com/rmrzero4/terror-in-the-deep
Assets borrowed from the Unity Asset Store