ArcWave

A freak explosion in an arctic laboratory transforms you into an electric arc, forever oscillating between diploes! Can you survive the onslaught of flaming snowballs and return to your former self? As an arc wave trapped between the dipoles, you can only adjust the frequency of your wave to avoid the assault, so you must anticipate collisions to avoid them. You find you also have some powers to assist you! You can manipulate sound waves the produce frequencies that alter the oncoming orbs. Some orbs may explode or dissolve, while others may phase shift, allowing you to pass right through them! Different orbs react differently, and different frequencies affect different types of orbs. You also notice a power build-up as a result of your arc. The higher your frequency, the faster it builds up. You can release this energy in a massive wave to obliterate all the obstacles in your path. But watch out! One collision, and you short out, smoldering out of existence! Use the Arrow Keys to change the speed the arc is moving, Use A, S, D, or F to send out sound waves that match the color of incoming flaming snowballs. When the meter in the background is full, press SPACE to clear out all the flaming snowballs from the screen.
Jam year: 
2017
Diversifiers: 
Lost library card
Platforms: 
MS Windows
Tools and Technologies: 
GameMaker (any product)
Technology Notes: 
The main graphics applications were ASEprite, Gimp, and the built-in image editor in Gamemaker Studio 1.4. Music was created using Music Maker Jam.
Installation Instructions: 

It's just an executeable, some anti-virus software may not like it

Credits: 

Game Designers:
William Josiah Jones
Scott McCarty
Zachary McCarty

Software Engineer:
William Josiah Jones

Art Designer:
Zachary McCarty

Sound Engineer:
Scott McCarty

SDKs and Tools:
Game Maker Pro Studio (http://www.yoyogames.com/)
Asperite (https://www.aseprite.org/)
Music Maker JAM (http://www.magix.com/us/apps/music-maker-jam/)
Bfxr (http://www.bfxr.net/)
Gimp (https://www.gimp.org/)

 

Game Stills: 
Source files: 
Executable: