Amber waves of pain is an action strategy game where two players each take control of an army and try to destroy the opposing one. Soldier behaviour is driven by a combination of user input and various flocking behaviours. Squads have 3 formations... Defense : soldiers bunch together facing outward. Energy regenerates faster in this state, and you are less likely to take casualties. Marching : soldiers move around at a moderate pace and generate energy at a normal rate. This formation is good for getting into position, but you are the most vulnerable in this state Charging : this is intented for offense and inflicting maximum capacity, but it consumes energy quickly and cannot be sustained. After a charge you are vulnerable and cannot change states for 2 seconds. Every 10 seconds you can summon reinforcements. Every consecutive squad of reinforcements decreases in number, with a minimum of 5 Included Assets: --------------------------------------- This project includes the following third party assets - Dotween (free on asset store and open source)(http://dotween.demigiant.com/) - text fader (https://github.com/miguel12345/TextFader) - Unity Post Processing Stack (https://github.com/Unity-Technologies/PostProcessing) - kaushan-script FONT (https://fontlibrary.org/en/font/kaushan-script) - Audio : All audio assets in this project are CC0 (public domain)
NOT THE BEES
Tools and Technologies:
Unity (any product)
Download the folder to anywhere on your machine and run the executable.