University of California, Santa Cruz (UCSC)

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Please RSVP via the Facebook Event!

Also note that we will be using Slack for site-wide communication. You can sign up with your email address at, but if you don't have one of those, drop a line to [email protected] and we'll get you set up. You should especially join the Slack team if you need to find lodging in town. (I'm lookin' at you, GPM students!)


Free and open to the public, even if you aren't jamming!


Jarrett van der Bergh
Thur 1/28 • 6:00 PM - 9:00 PM • DARC 306 (Light Lab)

A Pragmatic Guide To PCG

Kate Compton
Fri 1/29 • 12:30 PM - 1:40 PM • DARC 306 (Light Lab)

Procedural content generation (PCG) is a way of making art and animation with code. Sounds like a good idea, but how do you actually program it? A step-by-step guide for an easy approach.

Game Design Documents & MVP

Daniel Chamberlin
Fri 1/29 • 2:00 PM - 3:10 PM • DARC 306 (Light Lab)


Joseph Rossi
Fri 1/29 • 3:30 PM - 4:40 PM • DARC 306 (Light Lab)


Ben Samuel
Fri 1/29 • 12:30 PM - 3:10 PM • DARC 206 (Seminar Room)

The Ensemble Engine is an Artificial Intelligence system designed to facilitate the creation of games with highly dynamic, socially aware characters. In this workshop we'll be covering the basics of working with Ensemble, learning how to use it by discussing small examples, and closing with a mini Ensemble Jam in which participants will have free reign to make their own games with truly playable social relationships.


Matthew R.F. Balousek
Fri 1/29 • 3:30 PM - 4:40 PM • DARC 206 (Seminar Room)

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