Premise: 3rd person, underwater shooter - destroy the obelisks, disrupt the ritual and prevent Cthulhu’s entry into our realm.
Jam Site:
Jam year:
2016
Platforms:
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies:
Unity (any product)
Technology Notes:
Game music created using Music Maker and Audacity. Terrain created using World Machine and Maya. Assets created using Maya and Photoshop.
Credits:
Ryan Whitmore (Designer), Justine Hunter (Designer), Justin Bundy (Muscian), Hamish Wagstaff (Programmer), Hayden Jeffrey (Programmer), Jesse Groch (Artist), Nicolas Wilks (Artist), Nicola Semmler (Artist)
Game Stills:
Executable: