Submersed

Premise: 3rd person, underwater shooter - destroy the obelisks, disrupt the ritual and prevent Cthulhu’s entry into our realm.
Jam Site: 
Jam year: 
2016
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Game music created using Music Maker and Audacity. Terrain created using World Machine and Maya. Assets created using Maya and Photoshop.
Credits: 

Ryan Whitmore (Designer), Justine Hunter (Designer), Justin Bundy (Muscian), Hamish Wagstaff (Programmer), Hayden Jeffrey (Programmer), Jesse Groch (Artist), Nicolas Wilks (Artist), Nicola Semmler (Artist) 

Game Stills: 
Executable: