Overview
Embark on a spiritual journey to restore balance in the realm of emotions. Guided by your spirit animal, discover and help creatures who have strayed from their path, delving too deeply into one spectrum of feelings. Using the ritual powers you possess, calm your animal and plant companions on this emphathetic voyage and learn how to control your own emotions - and reach the balance of spirit necessary for your ascension to The Great Beyond.
Components:
48 emotional event cards (6 themes, 8 of each) Info:
Or the companion app.
Emotion type (love, hate, happy, sad, angry, sleepy)
Sketch of event
Text description of event
Cost to beat
Reward
Each emotion requires something special, see bosses for summary
6 overpowering emotion boss tokens
6 player character tokens
Small, same picture as big art on the player boards
6 player boards (either printed or use the companion app one device per person)
Space for 3 ritual cards
3 ritual power tracks (one for each card, 6 spaces each)
A 4 point karma track
6 orb slots (one per overpowering emotion bss)
1 world tree hex
48 emotional spirit path hexes
7 different patterns for each with an emotion type
6 boss hexes (one per emotion)
18 ritual card
6 incense
6 bells
6 candle shrines
Setup
Place the world tree token in the centre of the table
Each player take one player board (or run the companion app)
Have one companion app in the centre of the table running the encounter deck
Shuffle the emotional spirit path hexes
Each turn
Initial phase
Remove all spent energy tokens
Move phase
Move by up to 3, place one token on the ENERGY track for each hex moved
You can explore to an empty space: but can only open ONE hex per move phase
Encounter phase
Draw one encounter matching the hex emotion you are standing on (if boss, add NumberrOfOrbs to encounter strength, if boss is beaten gain one orb)
Flip rituals to have equal or more power (Max two)
Reward/punishment phase
As written on the card
Refresh phase
Refresh up to your remaining energy number of rituals
Made by Aino Markkinen, Matthew Bond, Illusia Kärkkäinen, Olli Rundgren, Maryam Najafi
Prototyped with parts from Indigo, various Lego sets, and bits from Unity.