This game is about what a space mercenary does every day. His ritual includes: waking up, going to the bathroom, checking his holowrist for assistance, and professional mercenary work. The story takes place in deep space and has very futuristic graphics. Our Mercenary enjoys luxurious facial cleaning products, personal weapon assembly, and picking up and dropping everything in his apartment that isn't nailed down.
LEGO got it right
Tools and Technologies:
Unity (any product)
A Razer Hydra and 64-bit Windows machine are required to play this game! For development, our team used Trello to accommodate task management; Slack to communicate and share resources, as well as to notify each other on the progress of the game; Github for version control and hosting; and Maya, Blender and Photoshop for asset creation.
This game is the result of the collaboration between:
Ernesto Rojo, Katherine Gomez, Reynaldo Rodriguez and Sam Levine. We also want to thank those artists who developed free 3d models we used in parts of the game.