Rituals of Generations

This is a simulation game created with the theme "ritual" in mind. It has been my first project in Unity, and despite being rough around the edges, we had found it quite enjoyable (to play, not so much to develop, haha). Bear in mind, it is extremely undeveloped at present. Herein, one plays as a common folk pursue going through a sequence of everyday life events. (However, It is highly recommended one begin this simple, short game before knowing full well its details, so take caution reading head!) Depending upon what is investigated within the scene, the game will either reach a speedy conclusion, or restart the cycle ritually (as do many generations). Good luck and have fun! Remember, ESC to quit.
Jam year: 
2016
Diversifiers: 
Gandhi's Game
One hand tied behind my back
Work and play
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
I used an old lined notebook, Bic pen, and GIMP for the art. Cameron also used Illustrator for the refined stage 1 background. Karin might have used Photoshop for the character walking animation. Hopefully we will be releasing on more platforms!
Installation Instructions: 

Install Unity, and build the scene using the provided scene files and assets.

If you have trouble, feel free to contact us. Thanks!

Credits: 

Matthew Binning - Nonnominal Programmer, Designer, Webmaster, King of the Apples and the First Gen, Saviour of our Race, Childe of the Sky and Bringer of Light, called lord beyond the Isle of the Selkies, and all other such titles reserved as per Article V of the Doctrine of Addressing His Majesty and Other Such Nobles. :P

Cameron Sands - Artist

Karin Pond - Artist

Andrew Ajemian - Software Assistant

Game Stills: 
Source files: 
Executable: