Redemption

Bound to Hell, you find yourself alone and in chains. In the deepest place in the world, there is only one way to go. But will you escape before insanity catches up to you?
Jam year: 
2016
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
3ds Max Mudbox Zbrush Blender Photoshop After Effect xNormal Substance Painter Quixel Unreal Engine 4 Perforce Audacity
Credits: 

Thanks to all the people involved in this project!

Valentin Besson: materials, shaders and additional texturing

Benjamin Blanchard: game design, programmation, sound design and additional texturing

Victor Descamps: VFX, modeling and texturing

Camille Gangneux: character animation, rigging and skining

Mathieu Girard: character modeling, painting and additional texturing

Marie Koller: UVW unwrap, bakes and additional texturing

Benjamin Leblanc: game design and programmation

Thibault Moitel: sculpting, morpher animation and additional modeling & texturing

Thanks to Supinfogame, its student union and Kevin Bradshaw!

Game Stills: 
Source files: