Perpetuum Nerville

You had only one job - get out of the house. One more time late at work and you loose it. Seems easy? Not if you are obsessed with checking every single thing before you close the door. Welcome to... DAILY RITUAL HELL!
Jam year: 
2016
Diversifiers: 
Gandhi's Game
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
The game was created using Unreal Engine 4.10.2 integrated with Perforce.
Installation Instructions: 

After downloading Perpetuum_Nerville.zip please use "Perpetuum_Nerville\GGJ16\Binaries\Win64\GGJ16.exe" to start the game (64-bit version of Windows required). Exe file in the main directory will not work. The game does not have options to modify graphics, so it may require a powerful PC to run. Remember about updating your video card drivers and DirectX in case of any problems. Have fun!

To open the project in Perpetuum_Nerville_(Project).zip you need Unreal Engine, version 4.10.2 or newer. It is available for free on www.unrealengine.com. Using Unreal Editor you should be able to package the project for other platforms, like OS X (you need Mac version of the editor for that), Linux or 32-bit version of Windows.

Credits: 

Design, scenario, music:

  • Zofia Domaradzka

Blueprint programming:

  • Adam Dębski

Additional Blueprint programming:

  • Maciej Białek

3D modelling:

  • Maciej Białek
  • Kamil Szreter
  • Marcin Cecot
  • Rafał Jędrzejewski

Special thanks to:

  • Marek Bielawski for brainstorming ideas with us

Sources:

Game Stills: