WARNING: IF YOU ARE COLORBLIND, OR HAVE EPILEPSY DO NOT PLAY THIS GAME. REPEAT: THIS GAME IS NOT FRIENDLY TO PEOPLE WITH COLORBLINDNESS AND EPILEPSY. WE APOLOGIZE AND HOPE TO FIX IT AFTER THE JAM. Based on the experience of living with a chronic illness which requires many pills a day, the player must use logic and their knowledge of the color wheel to take the right time at the right time of day to keep the screen at a white equilibrium. When the screen turns red, then players must click the green button until white; If the screen is orange, then click the blue button, and so on and so forth. Side effects may occur. Players must balance patience with reflexes in this meditation on a ritual taking place in the lives of millions across the world.
One hand tied behind my back
Tools and Technologies:
Unity (any product)
Have a Windows Computer. Open Application/Executable file.
Gameplay Programmer - Jon Moormann
Game Designer - Jennifer Allaway
Visual Effects and Art - Osvaldo Andreaus
Audio Design - Jesse Laing