Organized Chaotic Distress

This game is intended to mirror what it is like to live with a compulsive disorder. It's a VR experience, where you escape a chaotic room by solving simple puzzles and rituals.
Jam year: 
2016
Diversifiers: 
Gandhi's Game
One hand tied behind my back
Story Mode
Do you even care? (sponsored)
Platforms: 
MS Windows, Android device
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
We built this project for the GearVR. In order to have a bunch of assets and good framerates we used Vertex Painting instead of textures. If you have a GearVR and want to try our game out on there, send us your Samsung GearVR Device ID and we will supply the necessary items! Alternatively you can pull the project from our Git repo, get Unity 5.2.2, add your Oculus Signature File to the project by getting your phone's deviceId and using https://developer.oculus.com/osig/ to generate a signature File, and add this file to the folder "Assets\Plugins\Android\assets" Mac OS X Build here: https://www.dropbox.com/s/fpd0j4dfozq0s3b/OrganizedChaosDistressMaxOSX.zip?dl=1
Installation Instructions: 

Full Unity Project, Windows Executable in Builds Folder. 

If you have a GearVR and want to try our game out on the device add your Oculus Signature File to the folder "Assets\Plugins\Android\assets" and select Android as the build platform. 

 

Credits: 

Suzanne Leibrick - Original Concept, Art

Joe Boyle - Project Management, Unity Development

Christian Talmage - UX and Unity Development

Michael P Jones - Gear VR wizard, Unity Development, C#, Some Art

Gabriel Adauto - Unity Development, C#

Mark McQuillen - Unity Development, Equipment Manager

Kevin O'Neill - Sound Engineer

Game Stills: 
Source files: 
Executable: