Liminality

In your quest for strength you must harvest and sacrifice the organs of the masses, each organ increasing your power. Rogue-like game played with either keyboard and mouse or gamepad, organs are dropped by NPCs and can be converted to stats at ritual tables. (Note: Menu navigation is mouse driven only, although gameplay supports a gamepad.)
Jam year: 
2016
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
All assets made in maya, textured in photoshop
Installation Instructions: 

Pack within unreal (v 4.9.2)

Credits: 

Josiah Ward - Blueprint and programming, some assets, rigging

Aaron Coker - Assets and texturing

Mikey Blanchard - Characters and particles

Harry Smith - Animation

James Godfrey - Sound

Game Stills: 
Source files: