Kano VR

Our game is a tridimensional puzzle game based on FPS game mechanics. The player has to solve puzzles based on cubes in narrow and claustrophobic spaces in which darkness is the enemy. Light must be used in different ways to survive, with the final aim of activating the totem and getting to another level. The player can use to his advantage lights coming from some cubes to walk through darkness with no damage and to reach his aim.
Jam Site: 
Jam year: 
2016
Diversifiers: 
Gandhi's Game
Story Mode
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
We are working on our own custom VR controls, using the Kinect to give a full body motion tracking Avatar experience in VR.
Credits: 

Game Design
Massimiliano Ariani

Sound Design
Matteo benedetto

2D Artist
Tiziana Buonvicino
Furio Bessone

3D Artist
Viviana de Giuseppe
Francesca Fusano
Victor Pukhov

Developments
Alessandro D'armiento
Alessio Cusano
Marco Murgia


PlugIn and Room for Test: TEAM immotionar, thank you!
http://www.immotionar.com/en/services/immotionroom-virtual-space-immersion/

Game Stills: